Browse every costume, filterable by rarity, attribute, weapon type, and skill effect tags, and view each costume's skill effects, stat bonuses, and exclusive weapon info.
Costumes
Lathel ( 6 )
Herb Tracker

Front
Herb Tracker
Take damage equal to 5% of your Current HP,
and increase your ATK by 50% for 2 turn(s).
Attack the enemy 2 times, dealing Physical DMG equal to 320% of your ATK per hit.
and increase your ATK by 50% for 2 turn(s).
Attack the enemy 2 times, dealing Physical DMG equal to 320% of your ATK per hit.
ATK BuffATK DMGSP Cost: 2, 3Chain: 2



ATK BuffATK DMG
Lonely Survivor

Front
Lonely Survivor
Take damage equal to 5% of your Current HP,
and increase your ATK by 50% for 2 turn(s).
Attack the enemy 3 times, dealing Physical DMG equal to 155% of your ATK per hit.
and increase your ATK by 50% for 2 turn(s).
Attack the enemy 3 times, dealing Physical DMG equal to 155% of your ATK per hit.
ATK BuffATK DMGSP Cost: 2, 3, 4Chain: 3



ATK BuffATK DMG
Dark Knight

Self
Dark Knight
Preemptive Action
Apply an Energy Guard to yourself for 6 turn(s), equal to 320% of your Max HP.
Apply a 50% Barrier (Physical) to yourself for 6 turn(s).
Apply an Energy Guard to yourself for 6 turn(s), equal to 320% of your Max HP.
Apply a 50% Barrier (Physical) to yourself for 6 turn(s).
Energy GuardBarrierPreemptive ActionSP Cost: 1, 2Chain: 0



Energy GuardBarrierPreemptive Action
Promise of Vengeance

Front
Promise of Vengeance
Take damage equal to 5% of your Current HP,
and increase your ATK by 50% for 2 turn(s).
Deal Physical DMG to the enemy equal to 1000% of your ATK.
and increase your ATK by 50% for 2 turn(s).
Deal Physical DMG to the enemy equal to 1000% of your ATK.
ATK BuffATK DMGSP Cost: 2, 3Chain: 1



ATK BuffATK DMG
Pool Party

Front
Pool Party
Take damage equal to 5% of your Current HP, and increase your Crit Rate by 100% for 2 turn(s).
Attack the enemy 3 times, dealing Physical DMG equal to 145% of your ATK per hit.
Attack the enemy 3 times, dealing Physical DMG equal to 145% of your ATK per hit.
CR BuffATK DMGSP Cost: 3, 4Chain: 3



CR BuffATK DMG
Homunculus

All
Homunculus
Ally ATK is increased by 80% for 6 turn(s).
Ally ATK is increased by 50% for 2 turn(s).
Ally ATK is increased by 50% for 2 turn(s).
SupportATK BuffSP Cost: 1, 2Chain: 0



SupportATK Buff
Justia ( 5 )
Knight of Blood

Front
Knight of Blood
Attack the enemy 3 times, dealing Fixed DMG (Physical) equal to 180% of your ATK per hit.
Fixed DMGSP Cost: 3, 4Chain: 3



Fixed DMG
White Reaper

Front
White Reaper
Deal Fixed DMG (Physical) to the enemy equal to 555% of your ATK.
Fixed DMGSP Cost: 2, 3Chain: 1



Fixed DMG
Blood Glutton

Front
Blood Glutton
Your Property DMG increases by 400% for 8 turn(s).
Heal yourself for equal to 35% of your Max HP.
Deal Fixed DMG (Physical) to the enemy equal to 300% of your ATK.
Heal yourself for equal to 35% of your Max HP.
Deal Fixed DMG (Physical) to the enemy equal to 300% of your ATK.
Elemental DMG BuffFixed DMGHealDispelSP Cost: 2, 3Chain: 1



Elemental DMG BuffFixed DMGHealDispel
Kendo Club

Front
Kendo Club
Attack the enemy 3 times, dealing Fixed DMG (Physical) equal to 200% of your ATK per hit.
Fixed DMGSP Cost: 2, 3, 4Chain: 3



Fixed DMG
Pool Party

Self
Pool Party
You have a 100% chance to evade enemy attacks until you successfully evade 4 times.
Your ATK is increased by 270% for 8 turn(s).
Your ATK is increased by 270% for 8 turn(s).
Limited CostumeBrownDust2 LimitedATK BuffEvasionSP GainSP Cost: 1, 2Chain: 0



Limited CostumeBrownDust2 LimitedATK BuffEvasionSP Gain
Scheherazade ( 4 )
Lapis Witch

Front
Lapis Witch
Attack the enemy 3 times, dealing Magic DMG equal to 280% of your Magic ATK per hit.
Remove Buffs from the enemy.
Remove Buffs from the enemy.
MATK DMGDispelSP Cost: 3, 4Chain: 3



MATK DMGDispel
Magic School Professor

Front
Magic School Professor
Attack the enemy 7 times, dealing Magic DMG equal to 75% of your Magic ATK per hit.
Remove Buffs from the enemy.
Remove Buffs from the enemy.
MATK DMGDispelReduce DEF/MRESSP Cost: 4, 5, 6Chain: 7



MATK DMGDispelReduce DEF/MRES
Code Name S

Front
Code Name S
Attack the enemy 3 times, dealing Magic DMG equal to 185% of your Magic ATK per hit.
Remove Buffs from the enemy.
Apply Silence to the enemy for 2 turn(s).
Remove Buffs from the enemy.
Apply Silence to the enemy for 2 turn(s).
MATK DMGSilenceDispelSP Cost: 3, 4Chain: 3



MATK DMGSilenceDispel
Pool Party

Front
Pool Party
Attack the enemy 5 times, dealing Magic DMG equal to 60% of your Magic ATK per hit.
If this attack results in the enemy having a Chain count of 15 or more, deal Magic DMG equal to 220% of your Magic ATK instead.
Remove Buffs from the enemy.
If this attack results in the enemy having a Chain count of 15 or more, deal Magic DMG equal to 220% of your Magic ATK instead.
Remove Buffs from the enemy.
Limited CostumeBrownDust2 LimitedMATK DMGDispelDMG Bonus(Conditional) Chain ReinforcementSP Cost: 2, 3Chain: 5



Limited CostumeBrownDust2 LimitedMATK DMGDispelDMG Bonus(Conditional) Chain Reinforcement
Gray ( 4 )
Sharpshooter of the Mist

Skip
Sharpshooter of the Mist
Attack the enemy 3 times, dealing Physical DMG equal to 65% of your ATK per hit.
Apply Poison to the enemy for 4 turn(s), dealing Physical DMG equal to 425% of their ATK.
Apply Poison to the enemy for 4 turn(s), dealing Physical DMG equal to 425% of their ATK.
ATK DMGDoTPoisonSP Cost: 2, 3Chain: 3



ATK DMGDoTPoison
Vanguard

Skip
Vanguard
Attack the enemy 5 times, dealing Physical DMG equal to 25% of your ATK per hit.
Apply Poison to the enemy for 4 turn(s), dealing Physical DMG equal to 425% of their Magic ATK.
Apply Poison to the enemy for 4 turn(s), dealing Physical DMG equal to 425% of their Magic ATK.
ATK DMGDoTPoisonSP Cost: 3, 4, 5Chain: 5



ATK DMGDoTPoison
B-Rank Manager

Skip
B-Rank Manager
Attack the enemy 5 times, dealing Physical DMG equal to 85% of your ATK per hit.
Reduce enemy DEF by 50% for 2 turn(s).
Reduce enemy DEF by 50% for 2 turn(s).
ATK DMGReduce DEF/MRESSP Cost: 2, 3Chain: 5



ATK DMGReduce DEF/MRES
Pool Party

Skip
Pool Party
Your Crit Rate is increased by 50% for 4 turn(s).
Your Crit DMG is increased by 50% for 4 turn(s).
Attack the enemy 3 times, dealing Physical DMG equal to 150% of your ATK per hit.
Your Crit DMG is increased by 50% for 4 turn(s).
Attack the enemy 3 times, dealing Physical DMG equal to 150% of your ATK per hit.
CR BuffCDMG BuffATK DMGSP Cost: 3, 4, 5Chain: 3



CR BuffCDMG BuffATK DMG
Rou ( 4 )
White Cat

Front
White Cat
For 2 turn(s), you have a 75% chance to evade enemy attacks.
Each successful Evasion reduces the chance of evading future attacks by 5%.
Deal 1 Physical DMG to the enemy and knock them back 3 tiles backward.
Any enemies they collide with take Physical DMG equal to 200% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 175% of your ATK.
Each successful Evasion reduces the chance of evading future attacks by 5%.
Deal 1 Physical DMG to the enemy and knock them back 3 tiles backward.
Any enemies they collide with take Physical DMG equal to 200% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 175% of your ATK.
Knockback SkillEvasionPercentage DMGDoTATK DMGBleedSP Cost: 1, 2Chain: 1



Knockback SkillEvasionPercentage DMGDoTATK DMGBleed
Nature's Claw

Front
Nature's Claw
For 2 turn(s), you have a 75% chance to evade enemy attacks.
Each successful Evasion reduces the chance of evading future attacks by 5%.
Attack the enemy 5 times, dealing Physical DMG equal to 23% of their Max HP per hit.
Each successful Evasion reduces the chance of evading future attacks by 5%.
Attack the enemy 5 times, dealing Physical DMG equal to 23% of their Max HP per hit.
EvasionPercentage DMGReduce DEF/MRESSP Cost: 3, 4, 5Chain: 5



EvasionPercentage DMGReduce DEF/MRES
Red Riding Hood

All
Red Riding Hood
Ally Crit Rate is increased by 50% for 6 turn(s).
Ally Crit DMG is increased by 300% for 6 turn(s).
Apply an Energy Guard to allies for 4 turn(s), equal to 120% of your Max HP.
Ally Crit DMG is increased by 300% for 6 turn(s).
Apply an Energy Guard to allies for 4 turn(s), equal to 120% of your Max HP.
SupportCR BuffEnergy GuardCDMG BuffSP Cost: 2, 3, 4Chain: 0



SupportCR BuffEnergy GuardCDMG Buff
Stray Cat

Front
Stray Cat
Your Crit Rate is increased by 50% for 1 turn(s).
Deal Physical DMG to the enemy equal to 600% of your ATK.
Deal Physical DMG to the enemy equal to 600% of your ATK.
CR BuffATK DMGFree CostumeSP Cost: 4, 5Chain: 1



CR BuffATK DMGFree Costume
Olstein ( 2 )
The Fiend Scholar

Skip
The Fiend Scholar
Restore 5 SP to allies and reduce the enemy's SP by 5 each time an attack hits an enemy.
Deal Magic DMG to the enemy equal to 25% of your Magic ATK.
Apply Silence to the enemy for 4 turn(s).
Deal Magic DMG to the enemy equal to 25% of your Magic ATK.
Apply Silence to the enemy for 4 turn(s).
SP GainSP DrainMATK DMGSilenceSP Cost: 3, 4Chain: 1



SP GainSP DrainMATK DMGSilence
Sage of Blue Clouds

Skip
Sage of Blue Clouds
Attack the enemy 7 times, dealing Magic DMG equal to 25% of your Magic ATK per hit.
Remove Stat Reinforcement effects from the enemy.
Reduce the enemy's ATK by 70% for 2 turn(s).
If the enemy is a Magic Type, reduce their Magic ATK by 70% for 2 turn(s) instead.
Remove Stat Reinforcement effects from the enemy.
Reduce the enemy's ATK by 70% for 2 turn(s).
If the enemy is a Magic Type, reduce their Magic ATK by 70% for 2 turn(s) instead.
MATK DMGDispelReduce ATK/MATKSP Cost: 1, 2Chain: 7



MATK DMGDispelReduce ATK/MATK
Sylvia ( 4 )
Desert Flower

Self
Desert Flower
For 4 turn(s), Counter whenever you receive an attack.
Each Counter deals Physical DMG to the enemy equal to 660% of your ATK.
Apply a 50% Barrier to yourself for 4 turn(s).
Each Counter deals Physical DMG to the enemy equal to 660% of your ATK.
Apply a 50% Barrier to yourself for 4 turn(s).
CounterBarrierSP Cost: 2, 3, 4Chain: 0



CounterBarrier
Admiral

Front
Admiral
Apply an Energy Guard to yourself equal to 700% of your ATK.
This effect wears off after being hit 5 times.
Attack the enemy 5 times, dealing Physical DMG equal to 85% of your ATK per hit.
This effect wears off after being hit 5 times.
Attack the enemy 5 times, dealing Physical DMG equal to 85% of your ATK per hit.
Energy GuardATK DMGSP Cost: 3, 4Chain: 5



Energy GuardATK DMG
The Sword Queen

Front
The Sword Queen
Your ATK is increased by 200% for 6 turn(s).
Attack the enemy 4 times, dealing Physical DMG equal to 40% of your ATK per hit.
Attack the enemy 4 times, dealing Physical DMG equal to 40% of your ATK per hit.
ATK BuffATK DMGSP Cost: 1Chain: 4



ATK BuffATK DMG
Bikini Agent

Front
Bikini Agent
Extend the duration of all Buffs you currently have by 2 turn(s).
Deal Physical DMG to the enemy equal to 700% of your ATK.
Deal Physical DMG to the enemy equal to 700% of your ATK.
Buff ExtendATK DMGCDMG BuffSP Cost: 4, 5Chain: 1



Buff ExtendATK DMGCDMG Buff
Rubia ( 4 )
Thorn of the Desert

Front
Thorn of the Desert
Attack the enemy 3 times, dealing Physical DMG equal to 75% of your ATK per hit.
Apply Burn to the enemy for 7 turn(s), dealing Physical DMG equal to 240% of your ATK.
Apply Burn to the enemy for 7 turn(s), dealing Physical DMG equal to 240% of your ATK.
ATK DMGDoTBurnSP Cost: 3, 4Chain: 3



ATK DMGDoTBurn
Empress of the Ocean

Front
Empress of the Ocean
Attack the enemy 6 times, dealing Physical DMG equal to 72% of your ATK per hit.
Reduce enemy DEF by 25% for 4 turn(s).
Reduce enemy DEF by 25% for 4 turn(s).
ATK DMGReduce DEF/MRESSP Cost: 4, 5Chain: 6



ATK DMGReduce DEF/MRES
Maid Name C

Front
Maid Name C
You have a 100% chance to evade enemy attacks until you successfully evade 2 times.
Your ATK is increased by 50% for 4 turn(s).
Attack the enemy 2 times, dealing Physical DMG equal to 200% of your ATK per hit.
Your ATK is increased by 50% for 4 turn(s).
Attack the enemy 2 times, dealing Physical DMG equal to 200% of your ATK per hit.
EvasionATK BuffATK DMGSP Cost: 2, 3Chain: 2



EvasionATK BuffATK DMG
Maid Bikini

Front
Maid Bikini
Deal Physical DMG to the enemy equal to 150% of your ATK.
Apply Burn to the enemy for 2 turn(s), dealing Physical DMG equal to 450% of your ATK.
Apply a 250% DoT Vulnerability to the enemy for 4 turn(s).
Apply Burn to the enemy for 2 turn(s), dealing Physical DMG equal to 450% of your ATK.
Apply a 250% DoT Vulnerability to the enemy for 4 turn(s).
ATK DMGDoTDoT VulnerabilityBurnSP Cost: 3, 4Chain: 1



ATK DMGDoTDoT VulnerabilityBurn
Eclipse ( 4 )
The Dimension Witch

Skip
The Dimension Witch
Heal yourself for equal to 35% of your Max HP.
Reduce the enemy's SP by 3 each time an attack hits an enemy.
Attack the enemy 3 times, dealing Magic DMG equal to 340% of your Magic ATK per hit.
Reduce the enemy's SP by 3 each time an attack hits an enemy.
Attack the enemy 3 times, dealing Magic DMG equal to 340% of your Magic ATK per hit.
HealSP DrainMATK DMGSP Cost: 2, 3, 4Chain: 3



HealSP DrainMATK DMG
Nightmare Bunny

Skip
Nightmare Bunny
Restore 1 SP to allies and reduce the enemy's SP by 1 each time an attack hits an enemy.
Reduce enemy Magic Resistance by 15% for 4 turn(s).
Attack the enemy 3 times, dealing Magic DMG equal to 200% of your Magic ATK per hit.
Reduce enemy Magic Resistance by 15% for 4 turn(s).
Attack the enemy 3 times, dealing Magic DMG equal to 200% of your Magic ATK per hit.
Limited CostumeBrownDust2 LimitedSP GainSP DrainReduce DEF/MRESMATK DMGSP Cost: 3Chain: 3



Limited CostumeBrownDust2 LimitedSP GainSP DrainReduce DEF/MRESMATK DMG
Beach Vacation

Skip
Beach Vacation
Attack the enemy 2 times, dealing Magic DMG equal to 620% of your Magic ATK per hit.
MATK DMGCooldown ReductionSP Cost: 3, 4, 5Chain: 2



MATK DMGCooldown Reduction
Dream Bride

Skip
Dream Bride
Your Magic ATK is increased by 50% for 6 turn(s).
Deal Magic DMG to the enemy equal to 600% of your Magic ATK.
Deal Magic DMG to the enemy equal to 600% of your Magic ATK.
MATK DMGFree CostumeSP Cost: 4, 5Chain: 1



MATK DMGFree Costume
Teresse ( 3 )
Angel of Destruction

Front
Angel of Destruction
Restore 3 SP to allies.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles backward.
Any enemies they collide with take Physical DMG equal to 125% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 175% of your ATK.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles backward.
Any enemies they collide with take Physical DMG equal to 125% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 175% of your ATK.
SP GainKnockback SkillPercentage DMGDoTATK DMGBleedSP Cost: 1, 2Chain: 1



SP GainKnockback SkillPercentage DMGDoTATK DMGBleed
Medical Club

All
Medical Club
For 4 turn(s), increase each ally's ATK or Magic ATK by 110%, depending on their attack type.
Heal allies at the end of each turn for 4 turn(s), equal to 50% of your Current HP.
Heal allies at the end of each turn for 4 turn(s), equal to 50% of your Current HP.
SupportATK BuffMATK BuffHealSP Cost: 3, 4Chain: 0



SupportATK BuffMATK BuffHeal
Beachside Angel

All
Beachside Angel
Apply an Augmentation effect to allies for 8 turn(s),
increasing their damage dealt by 160% when attacking enemies with a Chain count of 5 or less.
increasing their damage dealt by 160% when attacking enemies with a Chain count of 5 or less.
Limited CostumeBrownDust2 LimitedSupportAugmentationSP Cost: 2, 3, 4Chain: 0



Limited CostumeBrownDust2 LimitedSupportAugmentation
Liatris ( 3 )
Rodev's Star

Skip
Rodev's Star
Attack the enemy 5 times, dealing Physical DMG equal to 30% of your ATK per hit.
Apply a stacking Burn to the enemy for 5 turn(s), dealing Physical DMG equal to 41% of your ATK per stack.
Can stack up to 10 times.
Apply a stacking Burn to the enemy for 5 turn(s), dealing Physical DMG equal to 41% of your ATK per stack.
Can stack up to 10 times.
ATK DMGDoTStackBurnSP Cost: 4, 5, 6Chain: 5



ATK DMGDoTStackBurn
Neon Stalker

Skip
Neon Stalker
Attack the enemy 5 times, dealing Physical DMG equal to 55% of your ATK per hit.
Apply a stacking Burn to the enemy for 5 turn(s), dealing Physical DMG equal to 35% of your ATK per stack.
Can stack up to 10 times.
Apply a stacking Burn to the enemy for 5 turn(s), dealing Physical DMG equal to 35% of your ATK per stack.
Can stack up to 10 times.
ATK DMGDoTStackBurnSP Cost: 3, 4Chain: 5



ATK DMGDoTStackBurn
Maid Name R

Skip
Maid Name R
Deal Physical DMG to the enemy equal to 550% of your ATK.
If the enemy is under DoT effects, deal Physical DMG equal to 850% of your ATK instead.
If the enemy is under DoT effects, deal Physical DMG equal to 850% of your ATK instead.
ATK DMGDMG Bonus(Conditional) SP Cost: 3, 4Chain: 1



ATK DMGDMG Bonus(Conditional)
Alec ( 2 )
The Destruction

Front
The Destruction
Deal Fixed DMG (Physical) to the enemy equal to 800% of your ATK.
Fixed DMGSP Cost: 2, 3Chain: 1



Fixed DMG
Sword Breaker

Front
Sword Breaker
Attack the enemy 3 times, dealing Fixed DMG (Physical) equal to 240% of your ATK per hit.
Fixed DMGSP Cost: 2, 3, 4Chain: 3



Fixed DMG
Seir ( 3 )
Demon's Daughter

Self
Demon's Daughter
For 6 turn(s), each time you receive an attack, Heal for equal to 30% of your Max HP.
Apply a 70% Barrier to yourself for 6 turn(s).
Apply a 70% Barrier to yourself for 6 turn(s).
HealBarrierTauntSP Cost: 1, 2, 3Chain: 0



HealBarrierTaunt
B-Rank Idol

Self
B-Rank Idol
For 2 turn(s), each time you receive an attack, your allies restore 3 SP.
Apply a 70% Barrier to yourself for 2 turn(s).
Apply a 70% Barrier to yourself for 2 turn(s).
SP GainBarrierEnergy GuardSP Cost: 1, 2Chain: 0



SP GainBarrierEnergy Guard
New Hire

Self
New Hire
For 4 turn(s), apply a 22% Augmentation effect to allies whenever you receive an attack.
The Augmentation effect lasts for 6 turn(s), and stacks 1 time(s) with each hit received.
This can increase to a maximum of 99 stacks.
The Augmentation effect lasts for 6 turn(s), and stacks 1 time(s) with each hit received.
This can increase to a maximum of 99 stacks.
AugmentationStackSP Cost: 2, 3Chain: 0



AugmentationStack
Celia ( 3 )
The Curse

Skip
The Curse
Attack the enemy 7 times, dealing Magic DMG equal to 30% of your Magic ATK per hit.
Reduce enemy ATK by 65% for 4 turn(s).
Reduce enemy ATK by 65% for 4 turn(s).
MATK DMGReduce ATK/MATKReduce DEF/MRESSP Cost: 4, 5Chain: 7



MATK DMGReduce ATK/MATKReduce DEF/MRES
Descendant of the Great Witch

Skip
Descendant of the Great Witch
Attack the enemy 5 times, dealing Magic DMG equal to 50% of your Magic ATK per hit.
Reduce enemy Magic ATK by 65% for 4 turn(s).
Reduce enemy Magic ATK by 65% for 4 turn(s).
MATK DMGReduce ATK/MATKReduce DEF/MRESSP Cost: 4, 5Chain: 5



MATK DMGReduce ATK/MATKReduce DEF/MRES
Masquerade Bunny

Skip
Masquerade Bunny
Apply 1 Chain Reinforcement to yourself for 6 turn(s).
Attack the enemy 3 times, dealing Magic DMG equal to 125% of your Magic ATK per hit.
Attack the enemy 3 times, dealing Magic DMG equal to 125% of your Magic ATK per hit.
Limited CostumeBrownDust2 LimitedChain ReinforcementMATK DMGSP Cost: 3, 4Chain: 3



Limited CostumeBrownDust2 LimitedChain ReinforcementMATK DMG
Anastasia ( 2 )
Gentle Maid

Front
Gentle Maid
Your Crit DMG is increased by 600% for 1 turn(s).
Attack the enemy 3 times, dealing Physical DMG equal to 210% of your ATK per hit.
For the Main Target enemy, deal Physical DMG equal to 400% of your ATK instead.
Attack the enemy 3 times, dealing Physical DMG equal to 210% of your ATK per hit.
For the Main Target enemy, deal Physical DMG equal to 400% of your ATK instead.
CDMG BuffATK DMGDMG Bonus(Conditional) SP Cost: 3, 4, 5Chain: 3



CDMG BuffATK DMGDMG Bonus(Conditional)
Fire Graffiti

Front
Fire Graffiti
Your Crit DMG is increased by 600% for 1 turn(s).
Attack the enemy 10 times, dealing Physical DMG equal to 40% of your ATK per hit.
For the Main Target enemy, deal Physical DMG equal to 80% of your ATK instead.
Attack the enemy 10 times, dealing Physical DMG equal to 40% of your ATK per hit.
For the Main Target enemy, deal Physical DMG equal to 80% of your ATK instead.
CDMG BuffATK DMGDMG Bonus(Conditional) SP Cost: 3, 4Chain: 10



CDMG BuffATK DMGDMG Bonus(Conditional)
Lecliss ( 2 )
Killer Doll

Self
Killer Doll
Apply a 75% Barrier to yourself for 4 turn(s).
Apply Taunt to yourself for 4 turn(s).
Apply Taunt to yourself for 4 turn(s).
BarrierTauntSP Cost: 1, 2, 3, 4Chain: 0



BarrierTaunt
Android Queen

Self
Android Queen
For 4 turn(s), Counter whenever you receive an attack.
Each Counter deals Physical DMG to the enemy equal to 35% of your Max HP.
Apply an Energy Guard to yourself for 4 turn(s), equal to 125% of your Max HP.
Each Counter deals Physical DMG to the enemy equal to 35% of your Max HP.
Apply an Energy Guard to yourself for 4 turn(s), equal to 125% of your Max HP.
CounterHP DMGEnergy GuardSP Cost: 3, 4Chain: 0



CounterHP DMGEnergy Guard
Rafina ( 3 )
Steel Engine

Skip
Steel Engine
Remove the enemy's Barrier and Energy Guard.
Deal Physical DMG to the enemy equal to 860% of your ATK.
Deal Physical DMG to the enemy equal to 860% of your ATK.
ATK DMGDispelChain WeakeningSP GainSP Cost: 3, 4Chain: 1



ATK DMGDispelChain WeakeningSP Gain
Code Name A

Skip
Code Name A
Attack the enemy 5 times, dealing Physical DMG equal to 170% of your ATK per hit.
Reduce enemy DEF by 50% for 4 turn(s).
Reduce enemy DEF by 50% for 4 turn(s).
ATK DMGReduce DEF/MRESSP Cost: 3, 4, 5Chain: 5



ATK DMGReduce DEF/MRES
Game Club

Skip
Game Club
Attack the enemy 3 times, dealing Physical DMG equal to 110% of your ATK per hit.
Apply a 100% Vulnerability (Physical) to the enemy for 4 turn(s).
Apply a 100% Vulnerability (Physical) to the enemy for 4 turn(s).
ATK DMGVulnerabilitySupportSP Cost: 3, 4, 5Chain: 3



ATK DMGVulnerabilitySupport
Elise ( 3 )
Lovely Lady

Skip
Lovely Lady
Attack the enemy 3 times, dealing Physical DMG equal to 185% of your ATK per hit.
Reduce enemy DEF by 50% for 6 turn(s).
Reduce enemy Magic Resistance by 50% for 6 turn(s).
Reduce enemy DEF by 50% for 6 turn(s).
Reduce enemy Magic Resistance by 50% for 6 turn(s).
ATK DMGReduce DEF/MRESSP Cost: 3, 4, 5Chain: 3



ATK DMGReduce DEF/MRES
Code Name O

Skip
Code Name O
Restore 3 SP to allies. Deal Physical DMG to the enemy equal to 900% of your ATK.
SP GainATK DMGSP Cost: 2, 3Chain: 1



SP GainATK DMG
Naive Lady

Skip
Naive Lady
Apply an Augmentation effect to yourself for 6 turn(s), increasing your damage dealt by 100%.
Resonate with a target affected by Stat Weakening on the battlefield.
For 6 turn(s), apply 1 stack(s) of 8% Augmentation to yourself for each target.
Can stack up to 30 times.
Attack the enemy 3 times, dealing Physical DMG equal to 140% of your ATK per hit.
Resonate with a target affected by Stat Weakening on the battlefield.
For 6 turn(s), apply 1 stack(s) of 8% Augmentation to yourself for each target.
Can stack up to 30 times.
Attack the enemy 3 times, dealing Physical DMG equal to 140% of your ATK per hit.
ATK DMGAugmentationStackResonateSP Cost: 3, 4Chain: 3



ATK DMGAugmentationStackResonate
Helena ( 3 )
Top Idol

All
Top Idol
Restore 6 SP to allies.
Apply a 50% Barrier to allies for 4 turn(s).
Apply a 50% Barrier to allies for 4 turn(s).
SupportSP GainBarrierSP Cost: 1, 2Chain: 0



SupportSP GainBarrier
B-Rank Idol

All
B-Rank Idol
Ally Magic ATK is increased by 75% for 4 turn(s).
Heal allies for at the end of each turn for 4 turn(s), equal to 100% of your Magic ATK.
Ally Crit Rate is increased by 50% for 4 turn(s).
Heal allies for at the end of each turn for 4 turn(s), equal to 100% of your Magic ATK.
Ally Crit Rate is increased by 50% for 4 turn(s).
SupportMATK BuffCR BuffHealSP Cost: 1, 2, 3Chain: 0



SupportMATK BuffCR BuffHeal
Sunny Inn Hand

All
Sunny Inn Hand
Apply an Augmentation effect to the Next-Attacking Ally for 8 turn(s), increasing their damage dealt by 150%.
Reduce the cooldown of all Costumes owned by the Next-Attacking Ally by 2.
Reduce the cooldown of all Costumes owned by the Next-Attacking Ally by 2.
SupportAugmentationCooldown ReductionEnergy GuardSP Cost: 3, 4, 5Chain: 0



SupportAugmentationCooldown ReductionEnergy Guard
Eleaneer ( 3 )
Piercing Magic Bow

Front
Piercing Magic Bow
Attack the enemy 3 times, dealing Physical DMG equal to 180% of your ATK per hit.
Remove Buffs from the enemy.
Remove Buffs from the enemy.
ATK DMGDispelSP Cost: 2, 3Chain: 3



ATK DMGDispel
B-Rank Idol

Front
B-Rank Idol
Attack the enemy 3 times, dealing Physical DMG equal to 235% of your ATK per hit.
Apply Silence to the enemy for 2 turn(s).
Apply Silence to the enemy for 2 turn(s).
ATK DMGSilenceReduce DEF/MRESSP Cost: 3, 4, 5Chain: 3



ATK DMGSilenceReduce DEF/MRES
Shadow Bunny

Field
Shadow Bunny
Your ATK is increased by 36% for 10 turn(s).
Create a domain on the battlefield for 10 turn(s), increasing allies' ATK or Magic ATK by 60% based on their attack type.
Apply 50% Vulnerability on the enemy.
Create a domain on the battlefield for 10 turn(s), increasing allies' ATK or Magic ATK by 60% based on their attack type.
Apply 50% Vulnerability on the enemy.
SupportATK BuffMATK BuffVulnerabilityDomainSP Cost: 4, 5, 6Chain: 0



SupportATK BuffMATK BuffVulnerabilityDomain
Angelica ( 3 )
Pool Party

Front
Pool Party
Apply a 75% Barrier to yourself for 2 turn(s).
Attack the enemy 3 times, dealing Magic DMG equal to 25% of their Max HP per hit.
Attack the enemy 3 times, dealing Magic DMG equal to 25% of their Max HP per hit.
BarrierPercentage DMGSP Cost: 4, 5Chain: 3



BarrierPercentage DMG
Neon Savior

Front
Neon Savior
Apply a 75% Barrier to yourself for 2 turn(s).
Deal Magic DMG to the enemy equal to 5% of their Max HP.
Apply Rot to the enemy for 8 turn(s), dealing Magic DMG equal to 25% of their Max HP.
This effect can reach a maximum of 3 stacks.
Deal Magic DMG to the enemy equal to 5% of their Max HP.
Apply Rot to the enemy for 8 turn(s), dealing Magic DMG equal to 25% of their Max HP.
This effect can reach a maximum of 3 stacks.
BarrierPercentage DMGDoTStackRotSP Cost: 3, 4, 5, 6Chain: 1



BarrierPercentage DMGDoTStackRot
The Fallen

Front
The Fallen
Apply a 50% Barrier to yourself for 2 turn(s).
Attack the enemy 1 times, dealing Magic DMG equal to 80% of the enemy's Max HP per hit.
Attack the enemy 1 times, dealing Magic DMG equal to 80% of the enemy's Max HP per hit.
BarrierPercentage DMGElemental DMG BuffSP Cost: 2, 3Chain: 1



BarrierPercentage DMGElemental DMG Buff
Glacia ( 3 )
Alice

Self
Alice
Apply Taunt to yourself for 4 turn(s).
Apply an Energy Guard to yourself for 2 turn(s), equal to 1000% of your Magic ATK.
Apply Revive to yourself for 4 turn(s). Revive with 100% HP upon Death and apply Taunt to yourself for 2turn(s).
Apply an Energy Guard to yourself for 2 turn(s), equal to 1000% of your Magic ATK.
Apply Revive to yourself for 4 turn(s). Revive with 100% HP upon Death and apply Taunt to yourself for 2turn(s).
TauntReviveHealSP Cost: 3, 4Chain: 0



TauntReviveHeal
Disciplinary Committee

Front
Disciplinary Committee
Apply a 50% Barrier (Magic) to yourself for 2 turn(s).
Attack the enemy 3 times, dealing Fixed DMG (Magic) equal to 320% of your Magic ATK per hit.
Attack the enemy 3 times, dealing Fixed DMG (Magic) equal to 320% of your Magic ATK per hit.
BarrierFixed DMGSP Cost: 2, 3Chain: 3



BarrierFixed DMG
Heavenly Guardian Successor

Front
Heavenly Guardian Successor
Attack the enemy 5 times, dealing Fixed DMG (Magic) equal to 140% of your Magic ATK per hit.
Apply 12 Chain Retention to the enemy for 4 turn(s).
Apply 12 Chain Retention to the enemy for 4 turn(s).
Fixed DMGChain RetentionSP Cost: 3, 4, 5Chain: 5



Fixed DMGChain Retention
Ventana ( 3 )
Snow White

Front
Snow White
Deal Physical DMG to the enemy equal to 350% of your ATK.
If the enemy is in a Taunt or Concentrated Fire state, deal Physical DMG equal to 1050% of your ATK instead.
If the enemy is in a Taunt or Concentrated Fire state, deal Physical DMG equal to 1050% of your ATK instead.
ATK DMGDMG Bonus(Conditional) SP Cost: 3, 4, 5Chain: 1



ATK DMGDMG Bonus(Conditional)
Comeback Idol

Front
Comeback Idol
Your ATK is increased by 100% for 4 turn(s).
Deal Physical DMG to the enemy equal to 700% of your ATK.
If the enemy is in a Taunt or Concentrated Fire state, deal Pure DMG (Physical) equal to 700% of your ATK instead.
Deal Physical DMG to the enemy equal to 700% of your ATK.
If the enemy is in a Taunt or Concentrated Fire state, deal Pure DMG (Physical) equal to 700% of your ATK instead.
ATK BuffATK DMGDMG Bonus(Conditional) Pure DMGSP Cost: 4, 5Chain: 1



ATK BuffATK DMGDMG Bonus(Conditional) Pure DMG
Onsen Practitioner

Front
Onsen Practitioner
If the enemy is in a Taunt or Concentrated Fire state,
apply a 200% Light Vulnerability to the enemy for 6 turn(s).
Deal Physical DMG to the enemy equal to 570% of your ATK.
apply a 200% Light Vulnerability to the enemy for 6 turn(s).
Deal Physical DMG to the enemy equal to 570% of your ATK.
VulnerabilityDMG Bonus(Conditional) ATK DMGSP Cost: 2, 3Chain: 1



VulnerabilityDMG Bonus(Conditional) ATK DMG
Diana ( 3 )
Adventurer of the Unknown

Self
Adventurer of the Unknown
Apply an Aura to yourself for 8 turn(s).
Allies within the Aura gain a 200% increase in Property DMG and a 30% increase in Crit Rate.
Allies within the Aura gain a 200% increase in Property DMG and a 30% increase in Crit Rate.
SupportElemental DMG BuffCR BuffAuraSP Cost: 2, 3Chain: 0



SupportElemental DMG BuffCR BuffAura
Anti-Dystopia

Self
Anti-Dystopia
Apply an Aura to yourself for 2 turn(s).
Allies within the Aura gain an Energy Guard equal to 1000% of your Magic ATK, which regenerates each turn.
Allies within the Aura gain an Energy Guard equal to 1000% of your Magic ATK, which regenerates each turn.
SupportEnergy GuardAuraSP Cost: 1, 2Chain: 0



SupportEnergy GuardAura
Magical Innovator

Self
Magical Innovator
Preemptive
ActionUse Allied Zone Summon to create 1 Magic Amplifier ET001.
ActionUse Allied Zone Summon to create 1 Magic Amplifier ET001.
SupportPreemptive ActionSummonElemental DMG BuffBarrierSP Cost: 3, 4, 5Chain: 0



SupportPreemptive ActionSummonElemental DMG BuffBarrier
Zenith ( 2 )
Robin Hood

Skip
Robin Hood
Attack the enemy 6 times, dealing Physical DMG equal to 25% of your ATK per hit.
Apply Concentrated Fire to the enemy for 2 turn(s).
Apply a 50% Vulnerability to the enemy for 4 turn(s).
Apply Concentrated Fire to the enemy for 2 turn(s).
Apply a 50% Vulnerability to the enemy for 4 turn(s).
ConcentrateATK DMGVulnerabilitySupportSP Cost: 0, 1, 2Chain: 6



ConcentrateATK DMGVulnerabilitySupport
Poolside Guardian

Skip
Poolside Guardian
Attack the enemy 6 times, dealing Physical DMG equal to 50% of your ATK per hit.
Apply Concentrated Fire to the enemy for 2 turn(s).
Apply a 8% Increase Chain DMG taken to the enemy for 4 turn(s).
Apply Concentrated Fire to the enemy for 2 turn(s).
Apply a 8% Increase Chain DMG taken to the enemy for 4 turn(s).
ConcentrateATK DMGChain DMG BuffSupportSP Cost: 2, 3, 4Chain: 6



ConcentrateATK DMGChain DMG BuffSupport
Yuri ( 2 )
Whitebolt

Front
Whitebolt
Apply 1 stacks of an effect that increases your ATK by 150% for 6 turn(s).
This can increase to a maximum of 2 stacks.
Attack the enemy 4 times, dealing Physical DMG equal to 140% of your ATK per hit.
Remove Buffs from the enemy.
This can increase to a maximum of 2 stacks.
Attack the enemy 4 times, dealing Physical DMG equal to 140% of your ATK per hit.
Remove Buffs from the enemy.
StackATK BuffATK DMGDispelSP Cost: 3, 4Chain: 4



StackATK BuffATK DMGDispel
Comeback Idol

Front
Comeback Idol
Apply 1 stacks of an effect that increases your Crit DMG by 150% for 6 turn(s).
Can stack up to 3 times.
Apply Target Avoidance to yourself for 4 turn(s).
Deal Physical DMG to the enemy equal to 820% of your ATK.
Can stack up to 3 times.
Apply Target Avoidance to yourself for 4 turn(s).
Deal Physical DMG to the enemy equal to 820% of your ATK.
StackCDMG BuffATK DMGTarget AvoidanceSP Cost: 3, 4Chain: 1



StackCDMG BuffATK DMGTarget Avoidance
Dalvi ( 3 )
Bright Moon

Skip
Bright Moon
For 6 turn(s), Transforms by releasing the power of the Nine-tailed fox.
Attack the enemy 2 times, dealing Magic DMG equal to 550% of your Magic ATK per hit.
Apply a stacking Bleed to the enemy for 4 turn(s), dealing Magic DMG equal to 160% of your Magic ATK per stack.
Can stack up to 99 times.
Attack the enemy 2 times, dealing Magic DMG equal to 550% of your Magic ATK per hit.
Apply a stacking Bleed to the enemy for 4 turn(s), dealing Magic DMG equal to 160% of your Magic ATK per stack.
Can stack up to 99 times.
MATK DMGTransformDoTStackBleedSP Cost: 3, 4, 5Chain: 2



MATK DMGTransformDoTStackBleed
Summer Vacation

Skip
Summer Vacation
Attack the enemy 4 times, dealing Magic DMG equal to 85% of your Magic ATK per hit.
Apply a stacking Bleed to the enemy for 8 turn(s), dealing Magic DMG equal to 70% of your Magic ATK per stack.
Can stack up to 99 times.
Apply a stacking Bleed to the enemy for 8 turn(s), dealing Magic DMG equal to 70% of your Magic ATK per stack.
Can stack up to 99 times.
MATK DMGDoTStackFree CostumeBleedSP Cost: 4, 5Chain: 4



MATK DMGDoTStackFree CostumeBleed
Tricky Lover

Skip
Tricky Lover
Deal Magic DMG to the enemy equal to 100% of your Magic ATK.
If the enemy has Bleed, deal Magic DMG equal to 260% of your Magic ATK per Bleed stack making up the Total Bleed instead.
Remove Bleed from the enemy.
If the enemy has Bleed, deal Magic DMG equal to 260% of your Magic ATK per Bleed stack making up the Total Bleed instead.
Remove Bleed from the enemy.
MATK DMGDMG Bonus(Conditional) TotalSP Cost: 5, 6, 7Chain: 1



MATK DMGDMG Bonus(Conditional) Total
Nartas ( 1 )
Anonymous Sage

Front
Anonymous Sage
Apply a 75% Barrier (Magic) to yourself for 4 turn(s).
Deal Magic DMG to the enemy equal to 450% of your Magic ATK.
If the enemy is a Physical Type, deal Magic DMG equal to 850% of your Magic ATK.
Deal Magic DMG to the enemy equal to 450% of your Magic ATK.
If the enemy is a Physical Type, deal Magic DMG equal to 850% of your Magic ATK.
BarrierDMG Bonus(Conditional) MATK DMGSP Cost: 4, 5Chain: 1



BarrierDMG Bonus(Conditional) MATK DMG
Granhildr ( 4 )
Comeback Idol

Self
Comeback Idol
Preemptive Action
Apply Taunt to yourself for 2 turn(s).
Apply an Energy Guard to yourself for 4 turn(s), equal to 300% of your Max HP.
Apply Taunt to yourself for 2 turn(s).
Apply an Energy Guard to yourself for 4 turn(s), equal to 300% of your Max HP.
Preemptive ActionTauntEnergy GuardSP Cost: 5, 6Chain: 0



Preemptive ActionTauntEnergy Guard
The Void

Self
The Void
Preemptive Action
Counter whenever you receive an attack.
Each Counter deals Physical DMG to the enemy, equal to 400% of the damage you received.
This effect wears off after being hit 5 times.
Counter whenever you receive an attack.
Each Counter deals Physical DMG to the enemy, equal to 400% of the damage you received.
This effect wears off after being hit 5 times.
Preemptive ActionCounterSP Cost: 3, 4Chain: 0



Preemptive ActionCounter
Boo Ghost

Front
Boo Ghost
Attack the enemy 8 times, dealing Physical DMG equal to 6% of your Max HP per hit.
Simultaneously, deal Physical DMG equal to 11% of your Energy Guard.
Simultaneously, deal Physical DMG equal to 11% of your Energy Guard.
HP DMGEnergy Guard DamageSP Cost: 4, 5, 6Chain: 8



HP DMGEnergy Guard Damage
Combat Medic

Front
Combat Medic
Your Crit DMG is increased by 150% for 2 turn(s).
If your Number of Buffs is 5 or more, Extend the duration of each Buff by 2 turn(s).
Deal Physical DMG to the enemy equal to 80% of your Max HP.
If your Number of Buffs is 5 or more, Extend the duration of each Buff by 2 turn(s).
Deal Physical DMG to the enemy equal to 80% of your Max HP.
HP DMGCDMG BuffBuff ExtendSP Cost: 3, 4, 5Chain: 1



HP DMGCDMG BuffBuff Extend
Refithea ( 3 )
Pure White Blessing

Self
Pure White Blessing
Ally Property DMG increases by 100% for 2 turn(s).
Apply 1 Chain Reinforcement to allies for 2 turn(s).
Apply an Energy Guard to allies equal to 20% of their own Max HP for 2 turn(s).
Apply 1 Chain Reinforcement to allies for 2 turn(s).
Apply an Energy Guard to allies equal to 20% of their own Max HP for 2 turn(s).
SupportElemental DMG BuffChain ReinforcementEnergy GuardSP Cost: 2, 3Chain: 0



SupportElemental DMG BuffChain ReinforcementEnergy Guard
The Gluttonous

Self
The Gluttonous
Ally Crit DMG is increased by 100% for 6 turn(s).
Apply an Aura to yourself for 6 turn(s).
Allies within the Aura gain a 50% Barrier.
Restore 5 SP to allies.
Apply an Aura to yourself for 6 turn(s).
Allies within the Aura gain a 50% Barrier.
Restore 5 SP to allies.
SupportCDMG BuffSP GainBarrierAuraSP Cost: 2, 3Chain: 0



SupportCDMG BuffSP GainBarrierAura
Poolside Fairy

Self
Poolside Fairy
Ally Property DMG is increased by 40% for 8 turn(s).
If the target has the Light Property, increase their Property DMG by 80% for 8 turn(s) instead.
Apply 1 SP Cost Reduction to allies for 8 turn(s).
If the target has the Light Property, increase their Property DMG by 80% for 8 turn(s) instead.
Apply 1 SP Cost Reduction to allies for 8 turn(s).
SupportElemental DMG BuffSP Cost ReductionSP Cost: 6, 7Chain: 0



SupportElemental DMG BuffSP Cost Reduction
Loen ( 3 )
Last Hope

Skip
Last Hope
Deal Magic DMG to the enemy equal to 850% of your Magic ATK.
MATK DMGSP Cost: 5Chain: 1



MATK DMG
Track and Field Team

Skip
Track and Field Team
Your Magic ATK is increased by 100% for 4 turn(s).
Attack the enemy 2 times, dealing Magic DMG equal to 300% of your Magic ATK per hit.
Attack the enemy 2 times, dealing Magic DMG equal to 300% of your Magic ATK per hit.
MATK BuffMATK DMGSP Cost: 4, 5Chain: 2



MATK BuffMATK DMG
Celebrity Bunny

Skip
Celebrity Bunny
Deal Magic DMG to the enemy equal to 50% of your Magic ATK.
Damage increases by 155% per target.
Damage increases by 155% per target.
Limited CostumeBrownDust2 LimitedMATK DMGDMG Bonus(Conditional) SP Cost: 6, 7Chain: 1



Limited CostumeBrownDust2 LimitedMATK DMGDMG Bonus(Conditional)
Roxy ( 2 )
Respected Master

Skip
Respected Master
Deal Magic DMG to the enemy equal to 350% of your Magic ATK.
For the Main Target enemy, deal Magic DMG equal to 450% of your Magic ATK instead.
For the Main Target enemy, deal Magic DMG equal to 450% of your Magic ATK instead.
Limited CostumeCollaboration LimitedMATK DMGDMG Bonus(Conditional) SP Cost: 6, 7Chain: 1



Limited CostumeCollaboration LimitedMATK DMGDMG Bonus(Conditional)
Emerging Desire

Skip
Emerging Desire
Attack the enemy 3 times, dealing Magic DMG equal to 58% of your Magic ATK per hit.
Apply Silence to the enemy for 2 turn(s).
Apply Silence to the enemy for 2 turn(s).
Limited CostumeCollaboration LimitedMATK DMGSilenceSP Cost: 1, 2Chain: 3



Limited CostumeCollaboration LimitedMATK DMGSilence
Eris ( 2 )
Esteemed Adventurer

Front
Esteemed Adventurer
Deal Physical DMG to the enemy equal to 600% of your ATK.
If this attack results in the enemy having a Chain count of 7 or less,
deal Physical DMG equal to 900% of your ATK instead.
If this attack results in the enemy having a Chain count of 7 or less,
deal Physical DMG equal to 900% of your ATK instead.
Limited CostumeCollaboration LimitedATK DMGDMG Bonus(Conditional) SP Cost: 3, 4Chain: 1



Limited CostumeCollaboration LimitedATK DMGDMG Bonus(Conditional)
Your Very Own Cat

Front
Your Very Own Cat
Attack the enemy 5 times, dealing Physical DMG equal to 60% of your ATK per hit.
Apply a 150% Vulnerability (Physical) to the Main Target enemy for 4 turn(s).
Apply a 150% Vulnerability (Physical) to the Main Target enemy for 4 turn(s).
Limited CostumeCollaboration LimitedATK DMGVulnerabilitySupportSP Cost: 4, 5, 6Chain: 5



Limited CostumeCollaboration LimitedATK DMGVulnerabilitySupport
Venaka ( 2 )
DJ

Front
DJ
Reduce enemy Magic Resistance by 50% for 4 turn(s).
Deal Magic DMG to the enemy equal to 900% of your Magic ATK.
Deal Magic DMG to the enemy equal to 900% of your Magic ATK.
Reduce DEF/MRESMATK DMGMATK BuffSP Cost: 3, 4Chain: 1



Reduce DEF/MRESMATK DMGMATK Buff
Wind Dancer

Front
Wind Dancer
Apply a 125% Wind Vulnerability to the enemy for 4 turn(s).
Deal Magic DMG to the enemy equal to 350% of your Magic ATK.
Deal Magic DMG to the enemy equal to 350% of your Magic ATK.
MATK DMGVulnerabilitySupportSP Cost: 3, 4Chain: 1



MATK DMGVulnerabilitySupport
Nebris ( 3 )
Laid-back Lifeguard

Front
Laid-back Lifeguard
Increase your ATK by 50% for 10 turn(s).
If you're in a Stat Reinforcement state, increase your Property DMG by 50% for 2 turn(s) instead.
Attack the enemy 2 times, dealing Physical DMG equal to 180% of your ATK per hit.
If you're in a Stat Reinforcement state, increase your Property DMG by 50% for 2 turn(s) instead.
Attack the enemy 2 times, dealing Physical DMG equal to 180% of your ATK per hit.
ATK BuffElemental DMG BuffATK DMGSP Cost: 3, 4Chain: 2



ATK BuffElemental DMG BuffATK DMG
Labyrinth Gatekeeper

Front
Labyrinth Gatekeeper
Apply an Augmentation effect to yourself for 6 turn(s), increasing your damage dealt by 150%.
If you already have an Augmentation effect, increase Crit DMG by 300% for 6 turn(s) instead.
Attack the enemy 2 times, dealing Physical DMG equal to 175% of your ATK per hit.
If you already have an Augmentation effect, increase Crit DMG by 300% for 6 turn(s) instead.
Attack the enemy 2 times, dealing Physical DMG equal to 175% of your ATK per hit.
AugmentationCDMG BuffATK DMGSP Cost: 3, 4Chain: 2



AugmentationCDMG BuffATK DMG
New Hire

Front
New Hire
Attack the enemy 3 times, dealing Physical DMG equal to 70% of your ATK per hit.
Simultaneously, the damage increases by 25% of your ATK for each Buff you have.
Simultaneously, the damage increases by 25% of your ATK for each Buff you have.
ATK DMGDMG Bonus(Conditional) SP Cost: 3, 4Chain: 3



ATK DMGDMG Bonus(Conditional)
Sacred Justia ( 1 )
Reclaimed Destiny

Front
Reclaimed Destiny
Deal Physical DMG to the enemy equal to 300% of your ATK.
Damage increases by 130% per target.
Damage increases by 130% per target.
ATK DMGDMG Bonus(Conditional) SP Cost: 5, 6Chain: 1



ATK DMGDMG Bonus(Conditional)
Levia ( 3 )
Track and Field Captain

Skip
Track and Field Captain
Attack the enemy 4 times, dealing Magic DMG equal to 70% of your Magic ATK per hit.
Apply a 80% Vulnerability (Magic) to the enemy for 4 turn(s).
For the Main Target enemy, apply a 100% Vulnerability (Magic) for 4 turn(s) instead.
Apply a 80% Vulnerability (Magic) to the enemy for 4 turn(s).
For the Main Target enemy, apply a 100% Vulnerability (Magic) for 4 turn(s) instead.
MATK DMGVulnerabilitySupportSP Cost: 4, 5Chain: 4



MATK DMGVulnerabilitySupport
Night of Jealousy

Skip
Night of Jealousy
Attack the enemy 4 times, dealing Magic DMG equal to 120% of your Magic ATK per hit.
For the Main Target enemy, deal Magic DMG equal to 360% of your Magic ATK instead.
For the Main Target enemy, deal Magic DMG equal to 360% of your Magic ATK instead.
MATK DMGDMG Bonus(Conditional) VulnerabilitySP Cost: 4, 5Chain: 4



MATK DMGDMG Bonus(Conditional) Vulnerability
Overheat

Skip
Overheat
Deal Magic DMG to the enemy equal to 350% of your Magic ATK.
If the enemy is in a Vulnerability state, deal Magic DMG equal to 900% of your Magic ATK instead.
Remove the Vulnerability effect from the enemy.
If the enemy is in a Vulnerability state, deal Magic DMG equal to 900% of your Magic ATK instead.
Remove the Vulnerability effect from the enemy.
MATK DMGDMG Bonus(Conditional) SP Cost: 4, 5Chain: 1



MATK DMGDMG Bonus(Conditional)
Morpeah ( 3 )
Beach Vacation

Self
Beach Vacation
Preemptive Action
Use Allied Zone Summon to create 1 Persona of Worship. Creates 1 Persona of Slander.
Use Allied Zone Summon to create 1 Persona of Worship. Creates 1 Persona of Slander.
Preemptive ActionSummonMATK DMGBarrierSP Cost: 5, 6Chain: 0



Preemptive ActionSummonMATK DMGBarrier
Daydream Bunny

Self
Daydream Bunny
Use Allied Zone Summon to create 1 Bunny Spectre.
SummonMATK DMGReduce DEF/MRESFree CostumeSP Cost: 1, 2, 3Chain: 0



SummonMATK DMGReduce DEF/MRESFree Costume
Apostle

Skip
Apostle
Deal Magic DMG to the enemy equal to 200% of your Magic ATK.
Apply Concentrated Fire to the Main Target enemy for2 turn(s).
Apply a 160% Summons Vulnerability to the enemy for 2 turn(s).
Apply Concentrated Fire to the Main Target enemy for2 turn(s).
Apply a 160% Summons Vulnerability to the enemy for 2 turn(s).
MATK DMGConcentrateSummons VulnerabilitySupportSP Cost: 1, 2, 3Chain: 1



MATK DMGConcentrateSummons VulnerabilitySupport
Michaela ( 3 )
Beachside Justice

Skip
Beachside Justice
Take damage equal to 80% of your Current HP, and increase your Magic ATK by 200% for 2 turn(s).
Deal Magic DMG to the enemy equal to 550% of your Magic ATK.
Deal Magic DMG to the enemy equal to 550% of your Magic ATK.
MATK BuffMATK DMGSP Cost: 3, 4Chain: 1



MATK BuffMATK DMG
Queen of Signatures

Skip
Queen of Signatures
Ally SP decreases by 6 points.
Attack the enemy 3 times, dealing Magic DMG equal to 370% of your Magic ATK per hit.
Attack the enemy 3 times, dealing Magic DMG equal to 370% of your Magic ATK per hit.
MATK DMGSP Cost: 2, 3Chain: 3



MATK DMG
Acting Archbishop

Skip
Acting Archbishop
Your Crit DMG is increased by 400% for 6 turn(s).
Your DEF and Magic Resistance is reduced by 90% for 4 turn(s).
Deal Magic DMG to the enemy equal to 160% of your Magic ATK.
Your DEF and Magic Resistance is reduced by 90% for 4 turn(s).
Deal Magic DMG to the enemy equal to 160% of your Magic ATK.
MATK DMGCDMG BuffSP Cost: 2, 3, 4Chain: 1



MATK DMGCDMG Buff
Yomi ( 1 )
Gentle Destroyer

Front
Gentle Destroyer
Attack the enemy 4 times, dealing Physical DMG equal to 130% of your ATK per hit.
Limited CostumeCollaboration LimitedATK DMGFree CostumeSP Cost: 6, 7Chain: 4



Limited CostumeCollaboration LimitedATK DMGFree Costume
Yozakura ( 1 )
Fist of Conviction

Front
Fist of Conviction
Apply an Augmentation effect to yourself, increasing your Basic Attack DMG by 900%.
This effect lasts until you perform 1 Basic Attacks.
Attack the enemy 3 times, dealing Magic DMG equal to 240% of your Magic ATK per hit.
This effect lasts until you perform 1 Basic Attacks.
Attack the enemy 3 times, dealing Magic DMG equal to 240% of your Magic ATK per hit.
Limited CostumeCollaboration LimitedNormal Attack DMG AugmentationMATK DMGSP Cost: 4, 5Chain: 3



Limited CostumeCollaboration LimitedNormal Attack DMG AugmentationMATK DMG
Hikage ( 1 )
Kind Ruthlessness

Front
Kind Ruthlessness
Attack the enemy 12 times, dealing Physical DMG equal to 70% of your ATK per hit.
Limited CostumeCollaboration LimitedATK DMGSP Cost: 3, 4, 5Chain: 12



Limited CostumeCollaboration LimitedATK DMG
Yumi ( 1 )
Dancing Snowflake

Front
Dancing Snowflake
Attack the enemy 5 times, dealing Magic DMG equal to 90% of your Magic ATK per hit.
Apply stacking Frostbite to the enemy for 3 turn(s), dealing Magic DMG equal to 20% of your Magic ATK per stack.
Can stack up to 99 times.
Apply stacking Frostbite to the enemy for 3 turn(s), dealing Magic DMG equal to 20% of your Magic ATK per stack.
Can stack up to 99 times.
Limited CostumeCollaboration LimitedMATK DMGStackDoTFrostbiteSP Cost: 3, 4, 5Chain: 5



Limited CostumeCollaboration LimitedMATK DMGStackDoTFrostbite
Luvencia ( 3 )
Deal Snatcher

Front
Deal Snatcher
Attack the enemy 8 times, dealing Physical DMG equal to 80% of your ATK per hit.
For the Main Target enemy, deal Physical DMG equal to 140% of your ATK instead.
Damage is reduced by 5% per target.
Damage reduction is fixed based on the first hit.
For the Main Target enemy, deal Physical DMG equal to 140% of your ATK instead.
Damage is reduced by 5% per target.
Damage reduction is fixed based on the first hit.
ATK DMGDMG Bonus(Conditional) SP Cost: 4, 5, 6Chain: 8



ATK DMGDMG Bonus(Conditional)
Wild Dog

Front
Wild Dog
Attack the enemy 8 times, dealing Physical DMG equal to 70% of your ATK per hit.
If the enemy has a Chain count that is a multiple of 3, deal Physical DMG equal to 140% of your ATK instead.
If the enemy has a Chain count that is a multiple of 3, deal Physical DMG equal to 140% of your ATK instead.
ATK DMGDMG Bonus(Conditional) SP Cost: 4, 5Chain: 8



ATK DMGDMG Bonus(Conditional)
Ocean Vanguard

Front
Ocean Vanguard
For 6 turn(s), accelerate (Acceleration), applying 1 stacks of an effect that increases your ATK by 2% whenever you stack a Chain with an attack.
Can stack up to 60 times.
If you have more than 24 ATK Boost stacks, apply a 8% Chain DMG Increase to yourself for 2 turn(s).
Attack the enemy 8 times, dealing Physical DMG equal to 70% of your ATK per hit.
Can stack up to 60 times.
If you have more than 24 ATK Boost stacks, apply a 8% Chain DMG Increase to yourself for 2 turn(s).
Attack the enemy 8 times, dealing Physical DMG equal to 70% of your ATK per hit.
ATK DMGAccelerationStackATK BuffChain DMG BuffLimited CostumeBrownDust2 LimitedSP Cost: 5, 6Chain: 8



ATK DMGAccelerationStackATK BuffChain DMG BuffLimited CostumeBrownDust2 Limited
Liberta ( 3 )
Onsen Manager

All
Onsen Manager
Apply an Augmentation effect to allies for 4 turn(s), increasing the damage dealt to enemies with 10 Chains or more by 120%.
Heal allies for 15% of their own Max HP at the end of each turn for 4 turn(s).
Heal allies for 15% of their own Max HP at the end of each turn for 4 turn(s).
AugmentationHealSupportSP Cost: 2, 3Chain: 0



AugmentationHealSupport
Dark Saintess

All
Dark Saintess
Restore 3 SP to allies.
Ally ATK is increased by 85% for 4 turn(s).
Ally Crit Rate is increased by 50% for 4 turn(s).
Ally ATK is increased by 85% for 4 turn(s).
Ally Crit Rate is increased by 50% for 4 turn(s).
SupportSP GainATK BuffCR BuffSP Cost: 1, 2, 3Chain: 0



SupportSP GainATK BuffCR Buff
Miracle Rose

Front
Miracle Rose
Your Crit Rate is increased by 70% for 1 turn(s).
Attack the enemy 5 times, dealing Physical DMG equal to 10% of your Max HP per hit.
Attack the enemy 5 times, dealing Physical DMG equal to 10% of your Max HP per hit.
CR BuffHP DMGSP Cost: 1, 2Chain: 5



CR BuffHP DMG
Blade ( 3 )
Apostle

Front
Apostle
Counter whenever you receive an attack.
Each Counter deals Physical DMG to all enemies equal to 180% of your ATK.
This effect wears off after being hit 10 times.
Deal Physical DMG to the enemy equal to 620% of your ATK.
Each Counter deals Physical DMG to all enemies equal to 180% of your ATK.
This effect wears off after being hit 10 times.
Deal Physical DMG to the enemy equal to 620% of your ATK.
ATK DMGCounterSP Cost: 3, 4Chain: 1



ATK DMGCounter
Young Lady

Front
Young Lady
Attack the enemy 4 times, dealing Physical DMG equal to 130% of your ATK per hit.
Apply a 140% Vulnerability (Physical) to the Main Target enemy for 4 turn(s).
Apply a 140% Vulnerability (Physical) to the Main Target enemy for 4 turn(s).
ATK DMGVulnerabilitySupportSP Cost: 4, 5Chain: 4



ATK DMGVulnerabilitySupport
Onsen Swordfighter

Front
Onsen Swordfighter
Deal Physical DMG to the enemy equal to 500% of your ATK.
Deal additonal damage equal to 110% of ATK for each Debuff on the enemy.
Deal additonal damage equal to 110% of ATK for each Debuff on the enemy.
ATK DMGDMG Bonus(Conditional) SP Cost: 3, 4Chain: 1



ATK DMGDMG Bonus(Conditional)
Wilhelmina ( 3 )
Iron Monarch

Front
Iron Monarch
Attack the enemy 12 times, dealing Physical DMG equal to 81% of your ATK per hit.
ATK DMGSP Cost: 3, 4, 5Chain: 12



ATK DMG
Water Park Queen

Front
Water Park Queen
Apply 1 Chain Reinforcement to yourself for 6 turn(s).
Attack the enemy 9 times, dealing Physical DMG equal to 75% of your ATK per hit.
Attack the enemy 9 times, dealing Physical DMG equal to 75% of your ATK per hit.
ATK DMGChain ReinforcementSP Cost: 4, 5Chain: 9



ATK DMGChain Reinforcement
Frozen Queen

Front
Frozen Queen
Your Property DMG increases by 60% for 4 turn(s).
Attack the enemy 6 times, dealing Physical DMG equal to 110% of your ATK per hit.
Attack the enemy 6 times, dealing Physical DMG equal to 110% of your ATK per hit.
ATK DMGElemental DMG BuffFree CostumeSP Cost: 3, 4, 5Chain: 6 / 8



ATK DMGElemental DMG BuffFree Costume
Goblin Slayer ( 1 )
Orcbolg

Front
Orcbolg
Apply a 50% Barrier to yourself for 2 turn(s). Restore 6 SP to allies.
Attack the enemy 2 times, dealing Physical DMG equal to 225% of your ATK per hit.
Attack the enemy 2 times, dealing Physical DMG equal to 225% of your ATK per hit.
Limited CostumeCollaboration LimitedBarrierSP GainATK DMGFree CostumeSP Cost: 4, 5Chain: 2



Limited CostumeCollaboration LimitedBarrierSP GainATK DMGFree Costume
Priestess ( 1 )
Earth Mother Believer

Skip
Earth Mother Believer
Apply a 70% Vulnerability (Magic) to the enemy for 2 turn(s).
Deal Magic DMG to the enemy equal to 350% of your Magic ATK.
Deal Magic DMG to the enemy equal to 350% of your Magic ATK.
Limited CostumeCollaboration LimitedMATK DMGVulnerabilitySupportSP Cost: 3, 4Chain: 1



Limited CostumeCollaboration LimitedMATK DMGVulnerabilitySupport
High Elf Archer ( 1 )
Daughter of Starwind

Skip
Daughter of Starwind
Your Crit Rate is increased by 100% for 2 turn(s).
Attack the enemy 4 times, dealing Physical DMG equal to 125% of your ATK per hit.
Attack the enemy 4 times, dealing Physical DMG equal to 125% of your ATK per hit.
Limited CostumeCollaboration LimitedCR BuffATK DMGSP Cost: 3, 4Chain: 4



Limited CostumeCollaboration LimitedCR BuffATK DMG
Sword Maiden ( 1 )
Supreme God Archbishop

Skip
Supreme God Archbishop
Attack the enemy 5 times, dealing Magic DMG equal to 105% of your Magic ATK per hit.
Limited CostumeCollaboration LimitedMATK DMGSP Cost: 5, 6Chain: 5



Limited CostumeCollaboration LimitedMATK DMG
Olivier ( 4 )
Fallen Wings

Front
Fallen Wings
Deal Magic DMG equal to 230% of your Magic ATK.
Triggers Rampage, dealing additional damage. Damage is increased by 92% for each additional SP consumed.
Triggers Rampage, dealing additional damage. Damage is increased by 92% for each additional SP consumed.
MATK DMGRampageDMG Bonus(Conditional) SP Cost IncreaseSP Cost: 1, 2Chain: 1



MATK DMGRampageDMG Bonus(Conditional) SP Cost Increase
Faithful Wings

Front
Faithful Wings
Restore 1 SP to allies each time an attack hits an enemy.
Deal Magic DMG to the enemy equal to 230% of your Magic ATK.
Damage increases by 46% per target.
Deal Magic DMG to the enemy equal to 230% of your Magic ATK.
Damage increases by 46% per target.
MATK DMGDMG Bonus(Conditional) SP GainSP Cost: 2, 3Chain: 1



MATK DMGDMG Bonus(Conditional) SP Gain
Apostle

Self
Apostle
Preemptive Action
You have a 100% chance to evade enemy attacks until you successfully evade 3 times.
Your Magic ATK is increased by 68% for 8 turn(s).
You have a 100% chance to evade enemy attacks until you successfully evade 3 times.
Your Magic ATK is increased by 68% for 8 turn(s).
Preemptive ActionEvasionMATK BuffSP Cost: 1, 2Chain: 0



Preemptive ActionEvasionMATK Buff
Retired Legend

Front
Retired Legend
Create a Domain on the battlefield for 10 turn(s), increasing allies' Magic ATK by 100%.
Attack the enemy 6 times, dealing Magic DMG equal to 80% of your Magic ATK per hit.
Attack the enemy 6 times, dealing Magic DMG equal to 80% of your Magic ATK per hit.
SupportMATK BuffDomainMATK DMGSP Cost: 4, 5, 6Chain: 6



SupportMATK BuffDomainMATK DMG
Sonya ( 2 )
Shadowed Dream

Skip
Shadowed Dream
Apply a 105% Vulnerability to the enemy for 4 turn(s).
If this attack results in the enemy having a Chain count of 6 or more, apply 155% Dark Vulnerability for 4 turn(s) instead.
Deal Magic DMG to the enemy equal to 500% of your Magic ATK.
If this attack results in the enemy having a Chain count of 6 or more, apply 155% Dark Vulnerability for 4 turn(s) instead.
Deal Magic DMG to the enemy equal to 500% of your Magic ATK.
MATK DMGVulnerabilitySupportSP Cost: 3, 4Chain: 1



MATK DMGVulnerabilitySupport
Little Pumpkin Girl

Skip
Little Pumpkin Girl
Deal Magic DMG to the enemy equal to 275% of your Magic ATK.
Apply Nightmare to the enemy for 4 turn(s), dealing Magic DMG equal to 90% of your Magic ATK.
Apply Nightmare to the enemy for 4 turn(s), dealing Magic DMG equal to 90% of your Magic ATK.
MATK DMGDoTNightmareSP Cost: 4, 5Chain: 1



MATK DMGDoTNightmare
Tyr ( 2 )
Starlight Guardian

Front
Starlight Guardian
Apply 2 SP Cost Increase to yourself for 6 turn(s).
Deal Physical DMG to the enemy equal to 1200% of your ATK.
Deal Physical DMG to the enemy equal to 1200% of your ATK.
ATK DMGSP Cost IncreaseSP GainSP Cost: 4, 5, 6Chain: 1



ATK DMGSP Cost IncreaseSP Gain
Innocent Bunny

Front
Innocent Bunny
Apply 2 SP Cost Increase to yourself for 8 turn(s).
Deal Physical DMG to the enemy equal to 275% of your ATK.
Damage dealt increases by 160% for each SP consumed when using this skill.
Deal Physical DMG to the enemy equal to 275% of your ATK.
Damage dealt increases by 160% for each SP consumed when using this skill.
ATK DMGSP Cost IncreaseDMG Bonus(Conditional) SP Cost: 4Chain: 1



ATK DMGSP Cost IncreaseDMG Bonus(Conditional)
Darian ( 2 )
Prophetic Dream

Skip
Prophetic Dream
Deal Physical DMG to the enemy equal to 700% of your ATK.
For the Main Target enemy, deal Physical DMG equal to 1125% of your ATK instead.
For the Main Target enemy, deal Physical DMG equal to 1125% of your ATK instead.
ATK DMGDMG Bonus(Conditional) SP Cost: 3, 4Chain: 1



ATK DMGDMG Bonus(Conditional)
Bittersweet Bunny

Skip
Bittersweet Bunny
For every target, this skill's cooldown is reduced by 2.
Deal Physical DMG to the enemy equal to 350% of your ATK. If the enemy is under DoT effects, deal Physical DMG equal to 550% of your ATK instead.
Apply stacking Frostbite to the enemy for 5 turn(s), dealing Physical DMG equal to 150% of your ATK per stack. Can stack up to 7 times.
Deal Physical DMG to the enemy equal to 350% of your ATK. If the enemy is under DoT effects, deal Physical DMG equal to 550% of your ATK instead.
Apply stacking Frostbite to the enemy for 5 turn(s), dealing Physical DMG equal to 150% of your ATK per stack. Can stack up to 7 times.
Limited CostumeBrownDust2 LimitedATK DMGDMG Bonus(Conditional) DoTCooldown ReductionStackFrostbiteSP Cost: 6, 7Chain: 1



Limited CostumeBrownDust2 LimitedATK DMGDMG Bonus(Conditional) DoTCooldown ReductionStackFrostbite
Granadair ( 2 )
Queen of Gluttis

All
Queen of Gluttis
For 4 turn(s), your allies restore 1 SP at the end of each turn.
Ally Magic ATK is increased by 70% for 4 turn(s).
Ally Magic ATK is increased by 65% for 2 turn(s).
Ally Magic ATK is increased by 70% for 4 turn(s).
Ally Magic ATK is increased by 65% for 2 turn(s).
SupportSP GainMATK BuffSP Cost: 1, 2Chain: 0



SupportSP GainMATK Buff
Shrine Maiden of Purification

Self
Shrine Maiden of Purification
Apply an Augmentation effect to allies for 4 turn(s), increasing their damage dealt by 115%.
Absorb Debuffs from allies. For each debuff absorbed, grant that ally 1 stacks of 10% Augmentation for 4 turn(s).
Can stack up to 15 times.
Absorb Debuffs from allies. For each debuff absorbed, grant that ally 1 stacks of 10% Augmentation for 4 turn(s).
Can stack up to 15 times.
SupportAugmentationStackRemove DebuffSP Cost: 3, 4Chain: 0



SupportAugmentationStackRemove Debuff
Palette ( 2 )
Shattered Dream

Skip
Shattered Dream
Deal Magic DMG to the enemy equal to 700% of your Magic ATK.
Extend the duration of all Debuffs on the enemy by 2 turn(s).
Extend the duration of all Debuffs on the enemy by 2 turn(s).
MATK DMGDebuff ExtendSP Cost: 3, 4Chain: 1



MATK DMGDebuff Extend
Miracle Violet

Skip
Miracle Violet
Attack the enemy 7 times, dealing Magic DMG equal to 55% of your Magic ATK per hit.
If the target has 7 or more Debuffs, deals Magic DMG equal to 170% of your Magic ATK instead.
If the target has 7 or more Debuffs, deals Magic DMG equal to 170% of your Magic ATK instead.
MATK DMGDMG Bonus(Conditional) Reduce DEF/MRESSP Cost: 4, 5Chain: 7–8



MATK DMGDMG Bonus(Conditional) Reduce DEF/MRES
Mamonir ( 2 )
Night of Death

Front
Night of Death
For 6 turn(s), Transforms by releasing the power of Octovius.
Your Crit DMG is increased by 280% for 6 turn(s).
Attack the enemy 8 times, dealing Magic DMG equal to 13% of your Max HP per hit.
Your Crit DMG is increased by 280% for 6 turn(s).
Attack the enemy 8 times, dealing Magic DMG equal to 13% of your Max HP per hit.
HP DMGCDMG BuffTransformSP Cost: 3, 4Chain: 8



HP DMGCDMG BuffTransform
Miracle Marine

Self
Miracle Marine
Whenever you receive an attack, apply 50% Vulnerability to the enemy.
This effect disappears after 8 hit(s) received.
Vulnerability lasts for 2 turn(s) and applies 1 stacks per hit, up to a maximum of 8 stack(s).
Apply a 50% Barrier to yourself for 6 turn(s).
This effect disappears after 8 hit(s) received.
Vulnerability lasts for 2 turn(s) and applies 1 stacks per hit, up to a maximum of 8 stack(s).
Apply a 50% Barrier to yourself for 6 turn(s).
SupportVulnerabilityStackBarrierSP Cost: 2, 3Chain: 0



SupportVulnerabilityStackBarrier
Ikaruga ( 1 )
Noble Flame

Front
Noble Flame
Apply 1 stacks of an effect that increases ATK by 100%.
Can stack up to 3 times. This effect wears off after being hit 1 times.
Attack the enemy 6 times, dealing Physical DMG equal to 80% of your ATK per hit.
Can stack up to 3 times. This effect wears off after being hit 1 times.
Attack the enemy 6 times, dealing Physical DMG equal to 80% of your ATK per hit.
Limited CostumeCollaboration LimitedATK DMGATK BuffStackSP Cost: 4, 5, 6Chain: 6



Limited CostumeCollaboration LimitedATK DMGATK BuffStack
Nekyndalia ( 1 )
Deadeye

Front
Deadeye
For 4 turn(s), apply a Mark to the enemy.
Attack the enemy 10 times, dealing Magic DMG equal to 85% of your Magic ATK.
Attack the enemy 10 times, dealing Magic DMG equal to 85% of your Magic ATK.
MATK DMGMarkChain DMG BuffSP Cost: 3, 4Chain: 10 / 12



MATK DMGMarkChain DMG Buff
Aquila ( 1 )
Savage Warrior

Skip
Savage Warrior
For 4 turn(s), whenever you receive an attack, apply 1 stacks of an effect that increases your ATK by 27% for 4 turn(s).
This can increase to a maximum of 99 stacks.
For 2 turn(s), whenever you receive an attack, reduce the cooldown of the current Costume by 2.
Attack the enemy 3 times, dealing Physical DMG equal to 300% of your ATK per hit.
This can increase to a maximum of 99 stacks.
For 2 turn(s), whenever you receive an attack, reduce the cooldown of the current Costume by 2.
Attack the enemy 3 times, dealing Physical DMG equal to 300% of your ATK per hit.
ATK DMGATK BuffStackCooldown ReductionEnergy GuardSP Cost: 4, 5Chain: 3



ATK DMGATK BuffStackCooldown ReductionEnergy Guard
Lisianne ( 1 )
Wandering Priest

All
Wandering Priest
Heal allies for equal to 150% of your Magic ATK.
Remove DoT effects from allies.
Remove DoT effects from allies.
HealRemove DebuffEnergy GuardSP Cost: 2, 3Chain: 0

HealRemove DebuffEnergy Guard
Bernie ( 1 )
Righteous Raider Girl

Front
Righteous Raider Girl
Restore 3 SP to allies each time an attack hits an enemy.
Attack the enemy 2 times, dealing Physical DMG equal to 110% of your ATK per hit.
Apply Silence to the enemy for 2 turn(s).
Attack the enemy 2 times, dealing Physical DMG equal to 110% of your ATK per hit.
Apply Silence to the enemy for 2 turn(s).
SP GainATK DMGSilenceSP Cost: 3, 4Chain: 2

SP GainATK DMGSilence
Layla ( 1 )
Anvil of Creation

Front
Anvil of Creation
Restore 1 SP to allies each time an attack hits an enemy.
Attack the enemy 2 times, dealing Physical DMG equal to 180% of your ATK per hit.
Attack the enemy 2 times, dealing Physical DMG equal to 180% of your ATK per hit.
SP GainATK DMGSP Cost: 4, 5, 6Chain: 2

SP GainATK DMG
Lucrezia ( 1 )
Seductive Wings

Front
Seductive Wings
Restore 3 SP to allies each time an attack hits an enemy.
Attack the enemy 2 times, dealing Magic DMG equal to 20% of your Magic ATK per hit.
Apply Silence to the enemy for 6 turn(s).
Attack the enemy 2 times, dealing Magic DMG equal to 20% of your Magic ATK per hit.
Apply Silence to the enemy for 6 turn(s).
SP GainMATK DMGSilenceSP Cost: 2, 3Chain: 2

SP GainMATK DMGSilence
Samay ( 2 )
Kind Liberator

Front
Kind Liberator
Attack the enemy 2 times, dealing Magic DMG equal to 200% of your Magic ATK per hit.
Reduce enemy Magic Resistance by 50% for 4 turn(s).
Reduce enemy Magic Resistance by 50% for 4 turn(s).
MATK DMGReduce DEF/MRESSP Cost: 3, 4, 5Chain: 2

MATK DMGReduce DEF/MRES
Kind Student

All
Kind Student
Ally ATK is increased by 50% for 2 turn(s).
Ally Magic ATK is increased by 50% for 2 turn(s).
Heal allies for at the end of each turn for 2 turn(s), equal to 25% of your Magic ATK.
Ally Magic ATK is increased by 50% for 2 turn(s).
Heal allies for at the end of each turn for 2 turn(s), equal to 25% of your Magic ATK.
SupportATK BuffMATK BuffHealSP Cost: 0, 1, 2Chain: 0

SupportATK BuffMATK BuffHeal
Kry ( 2 )
Liberated Marauder

Front
Liberated Marauder
Attack the enemy 2 times, dealing Physical DMG equal to 200% of your ATK per hit.
Reduce enemy DEF by 50% for 4 turn(s).
Reduce enemy DEF by 50% for 4 turn(s).
ATK DMGReduce DEF/MRESSP Cost: 4, 5Chain: 2

ATK DMGReduce DEF/MRES
Violent Student

Front
Violent Student
Restore 3 SP to allies.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles backward.
Any enemies they collide with take Physical DMG equal to 100% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 130% of your ATK.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles backward.
Any enemies they collide with take Physical DMG equal to 100% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 130% of your ATK.
SP GainKnockback SkillPercentage DMGDoTATK DMGBleedSP Cost: 1, 2Chain: 1

SP GainKnockback SkillPercentage DMGDoTATK DMGBleed
Jayden ( 2 )
Beautiful Girl Devotee

Self
Beautiful Girl Devotee
Heal yourself for at the end of each turn for 6 turn(s), equal to 17% of your Max HP.
Apply a 50% Barrier (Magic) to yourself for 6 turn(s).
Apply a 50% Barrier (Magic) to yourself for 6 turn(s).
HealBarrierSP Cost: 2, 3Chain: 0

HealBarrier
Manga Research Club

Skip
Manga Research Club
Attack the enemy 3 times, dealing Magic DMG equal to 170% of your Magic ATK per hit.
MATK DMGSP Cost: 5, 6Chain: 3

MATK DMG
Andrew ( 2 )
Loyal Butler

Front
Loyal Butler
Heal yourself for equal to 12% of your Max HP.
Reduce the enemy's SP by 5 each time an attack hits an enemy.
Attack the enemy 2 times, dealing Physical DMG equal to 225% of your ATK per hit.
Reduce the enemy's SP by 5 each time an attack hits an enemy.
Attack the enemy 2 times, dealing Physical DMG equal to 225% of your ATK per hit.
HealSP DrainATK DMGSP Cost: 4, 5Chain: 2

HealSP DrainATK DMG
Specialist

Self
Specialist
For 2 turn(s), you have a 65% chance to evade enemy attacks.
Each successful Evasion reduces the chance of evading future attacks by 5%.
Apply Taunt to yourself for 2 turn(s).
Each successful Evasion reduces the chance of evading future attacks by 5%.
Apply Taunt to yourself for 2 turn(s).
EvasionTauntSP Cost: 3, 4, 5Chain: 0

EvasionTaunt
Elpis ( 1 )
Hand of Salvation

All
Hand of Salvation
Ally Magic ATK is increased by 70% for 6 turn(s).
Ally Crit Rate is increased by 35% for 6 turn(s).
Ally Crit Rate is increased by 35% for 6 turn(s).
SupportMATK BuffCR BuffSP Cost: 2, 3Chain: 0

SupportMATK BuffCR Buff
Fred ( 1 )
Lugo Defense Force

Front
Lugo Defense Force
Restore 4 SP to allies.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles backward.
Any enemies they collide with take Physical DMG equal to 50% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 50% of your ATK.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles backward.
Any enemies they collide with take Physical DMG equal to 50% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 50% of your ATK.
SP GainKnockback SkillPercentage DMGDoTATK DMGBleedSP Cost: 1, 2Chain: 1

SP GainKnockback SkillPercentage DMGDoTATK DMGBleed
Gynt ( 1 )
Lugo Hunter

Skip
Lugo Hunter
Attack the enemy 2 times, dealing Physical DMG equal to 250% of your ATK per hit.
Reduce enemy ATK by 50% for 4 turn(s).
Reduce enemy ATK by 50% for 4 turn(s).
ATK DMGReduce ATK/MATKSP Cost: 3, 4Chain: 2

ATK DMGReduce ATK/MATK
Remnunt ( 1 )
Combat Doctor

Skip
Combat Doctor
Attack the enemy 2 times, dealing Physical DMG equal to 250% of your ATK per hit.
Reduce enemy ATK by 50% for 4 turn(s).
Reduce enemy ATK by 50% for 4 turn(s).
ATK DMGReduce ATK/MATKSP Cost: 3, 4Chain: 2

ATK DMGReduce ATK/MATK
Maria ( 1 )
Archmage

Front
Archmage
Attack the enemy 2 times, dealing Magic DMG equal to 200% of your Magic ATK per hit.
MATK DMGSP Cost: 4, 5Chain: 2

MATK DMG
Arines ( 1 )
Priest of Vitality

All
Priest of Vitality
Ally ATK is increased by 70% for 6 turn(s).
Ally Crit Rate is increased by 30% for 6 turn(s).
Ally Crit Rate is increased by 30% for 6 turn(s).
SupportATK BuffCR BuffSP Cost: 2, 3Chain: 0

SupportATK BuffCR Buff
Emma ( 2 )
Haggard Delinquent

Self
Haggard Delinquent
Your ATK is increased by 500% for 6 turn(s).
ATK BuffCR BuffSP Cost: 1, 2Chain: 0

ATK BuffCR Buff
School Queen

Front
School Queen
Restore 3 SP to allies.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles to the left.
Any enemies they collide with take Physical DMG equal to 125% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 100% of your ATK.
Deal 1 Physical DMG to the enemy and knock them back 2 tiles to the left.
Any enemies they collide with take Physical DMG equal to 125% of the knocked-back enemy's Max HP.
Apply Bleed to the enemy for 6 turn(s), dealing Physical DMG equal to 100% of your ATK.
SP GainKnockback SkillPercentage DMGDoTATK DMGBleedSP Cost: 1, 2, 3Chain: 1

SP GainKnockback SkillPercentage DMGDoTATK DMGBleed
Ingrid ( 1 )
Kardis' Bullet

Front
Kardis' Bullet
Attack the enemy 3 times, dealing Physical DMG equal to 160% of your ATK per hit.
ATK DMGSP Cost: 3, 4Chain: 3

ATK DMG
Cynthia ( 1 )
Warmth Within the Severe Cold

Front
Warmth Within the Severe Cold
Attack the enemy 2 times, dealing Magic DMG equal to 25% of your Magic ATK per hit.
Apply Frostbite to the enemy, dealing Magic DMG equal to 225% of your Magic ATK.
This effect wears off after being hit 8 times, including this attack.
Apply Frostbite to the enemy, dealing Magic DMG equal to 225% of your Magic ATK.
This effect wears off after being hit 8 times, including this attack.
MATK DMGDoTSP Cost: 2, 3, 4Chain: 2

MATK DMGDoT
Julie ( 1 )
Healer

All
Healer
Heal allies for at the end of each turn for 6 turn(s), equal to 55% of your Magic ATK.
HealSP Cost: 2, 3Chain: 0

Heal
Carlson ( 1 )
Mercenary Knight

Self
Mercenary Knight
Apply a 65% Barrier (Physical) to yourself for 4 turn(s).
BarrierSP Cost: 1, 2, 3Chain: 0

Barrier
Lydia ( 1 )
Apprentice Spearman

Front
Apprentice Spearman
Deal Physical DMG to the enemy equal to 350% of your ATK.
ATK DMGSP Cost: 3, 4Chain: 1

ATK DMG
Rigenette ( 1 )
Little Hunter

Skip
Little Hunter
Attack the enemy 2 times, dealing Physical DMG equal to 110% of your ATK per hit.
Apply Concentrated Fire to the enemy for 6 turn(s).
Apply Concentrated Fire to the enemy for 6 turn(s).
ATK DMGConcentrateSP Cost: 1, 2Chain: 2

ATK DMGConcentrate
Beatrice ( 1 )
Mighty Warrior of the Tribe

Front
Mighty Warrior of the Tribe
Attack the enemy 2 times, dealing Fixed DMG (Physical) equal to 225% of your ATK per hit.
Fixed DMGSP Cost: 3, 4Chain: 2

Fixed DMG
Wiggle ( 2 )
Bomb Fanatic

Front
Bomb Fanatic
Self-destruct to deal Physical DMG to the enemy equal to 500% of your ATK. Self-destruct attacks cannot be evaded.
ATK DMGSP Cost: 2, 3, 4, 5Chain: 1

ATK DMG
Bomb in the Hoodie

Front
Bomb in the Hoodie
Attack the enemy 3 times, dealing Physical DMG equal to 20% of your ATK per hit.
Apply Burn to the enemy for 3 turn(s), dealing Physical DMG equal to 155% of your ATK.
Apply Burn to the enemy for 3 turn(s), dealing Physical DMG equal to 155% of your ATK.
ATK DMGDoTBurnSP Cost: 4, 5, 6Chain: 3

ATK DMGDoTBurn
