A complete codex of Devil Castle artifacts, covering each artifact's effects, acquisition methods, and synthesis info.
Artifact Codex
For the fifth ally in the attack order, increases ATK & Magic ATK & Property DMG by 400% at the start of each turn.
For Physical Attack Type allies, increases DMG dealt by 200% and ATK by 100%.
For Magic Attack Type allies, increases DMG dealt by 200% and Magic ATK by 100%.
For Physical Attack Type allies, increases DEF & Magic Resist by 60% and adds 3 additional Chain Stack per attack.
For Magic Attack Type allies, increases DEF & Magic Resist by 60% and adds 3 additional Chain Stack per attack.
For all allies, adds a Stack that increases DMG dealt by 100% each time they are hit with an attack.
When 4 or more allies have the same property type, increases all allies' ATK & Magic ATK by 300%.
When your team includes characters of at least 3 different property types, increases all allies' ATK & Magic ATK by 135%.
When your team includes characters of at least 5 different property types, increases all allies' ATK & Magic ATK by 275%.
For Magic Attack Type allies, adds 2 additional Chain Stack per attack.
For Physical Attack Type allies, adds 2 additional Chain Stack per attack.
When attacking enemies with 5 Chain Stack or less, increases DMG dealt by 400%.
For all allies, increases additional DMG per Chain Stack by 10%.
For Physical Attack Type allies, increases DMG dealt by 125%.
For Magic Attack Type allies, increases DMG dealt by 125%.
When attacking enemies under DoT effects, increases DMG dealt by 275%.
For all allies, increases DEF & Magic Resist by 40%.
For all allies, grants a 50% chance of Evasion against attacks.
When collecting interest, receive an extra 3%.
When attacking enemies with 8 Chain Stack or more, increases DMG dealt by 200%.
At the start of each turn, restores 3 SP.
For the first ally in the attack order, grants Immunity to Buff Removal for 10 turns at the start of Turn 1.
For all allies, grants an Energy Guard equal to 200% of their Max HP at the start of Turn 1 that lasts for 10 turns.
Increases Event Choice success rate by 50%.
For all allies, increases Crit DMG by 200%.
For all allies, adds 2 additional Chain Stack per attack.
For all allies, adds a Stack that increases DMG dealt by 75% each time they are hit with an attack.
For all allies, increases Crit Rate by 20% and Crit DMG by 100%.
For all allies, adds 1 additional Chain Stack and increases additional DMG per Chain Stack by 3%.
For all allies, increases ATK & Magic ATK by 200%.
Each time the first ally in the attack order is hit with an attack, Counter DMG equal to 150% of own Max HP to the attacker.
When attacking enemies with 5 Chain Stack or less, increases DMG dealt by 300%.
For all allies in battle, restores 50% of Max HP and 2 SP at the start of each turn.
For all allies, grants an Energy Guard equal to 80% of their Max HP that lasts for 1 turns each time they are hit with an attack.
Gain an additional 4% when earning interest.
For all allies, restores 35% of Max HP and adds a Stack that increases DMG dealt by 50% each time they are hit with an attack.
When 3 or more allies have the same property type, increases all allies' ATK & Magic ATK by 100%.
When your team includes characters of at least 3 different property types, increases all allies' ATK & Magic ATK by 50%.
When your team includes characters of at least 5 different property types, increases all allies' ATK & Magic ATK by 100%.
For Physical Attack Type allies, increases ATK by 75%.
For Magic Attack Type allies, increases Magic ATK by 75%.
When attacking enemies with 5 Chain Stack or less, increases DMG dealt by 125%.
When attacking enemies with 3 Chain Stack or more, increases DMG dealt by 75%.
For Physical Attack Type allies, increases DMG dealt by 50%.
For Magic Attack Type allies, increases DMG dealt by 50%.
For Magic Attack Type allies, adds 1 additional Chain Stack per attack.
For Magic Attack Type allies, increases Crit Rate by 30%.
For Physical Attack Type allies, adds 1 additional Chain Stack per attack.
For Physical Attack Type allies, increases Crit Rate by 30%.
When attacking enemies under DoT effects, increases DMG dealt by 100%.
For all allies, restores 30% of Max HP each time they are hit with an attack.
Each time the first ally in the attack order is hit with an attack, Counter DMG equal to 100% of own Max HP to the attacker.
For the fifth ally in the attack order, increases ATK & Magic ATK by 275% at the start of each turn.
At the start of Turn 1, applies Taunt to the first ally in the attack order for 4 turns.
For all allies, increases Property DMG by 200%.
For all allies, increases DEF & Magic Resist by 20%.
For Fixed DMG/Pure DMG, increases DMG dealt by 300%.
For all allies, grants Immunity to Silence, Stat Weakening & Concentrated Fire.
For the first ally in order, increases DMG dealt by 325% for 1 turn at the start of Turn 1.
For all allies, restores 25% of Max HP at the start of each turn.
When collecting interest, receive an extra 2%.
In the Shop, increases Item Discount Probability by 20%.
Increases Event Choice success rate by 25%.
When attacking enemies with 10% HP or less, increases DMG dealt by 500%.
When attacking in a costume with skills that attack 2 or 3 times, increases DMG dealt by 75%.
For allies whose attack targets the very front, increases DMG dealt by 65%.
For allies whose attack vaults over, increases DMG dealt by 65%.
When attacking in a costume with skills that attack 4, 5, or 6 times, increases DMG dealt by 75%.
At the start of each turn, restores 2 SP.
For all allies, grants an Energy Guard equal to 50% of their Max HP at the start of Turn 1 that lasts for 4 turns.
For all allies, increases ATK & Magic ATK by 100% and DMG taken by 50%.
For all allies, adds a Stack that increases DMG dealt by 50% each time they are hit with an attack.
For all allies, reduces SP consumption by 1 starting from Turn 3.
For Physical Attack Type allies, increases DEF & Magic Resist by 15%.
For Magic Attack Type allies, increases DEF & Magic Resist by 15%.
For Physical Attack Type allies, increases DMG dealt by 15%.
For Magic Attack Type allies, increases DMG dealt by 15%.
For Physical Attack Type allies, increases Crit DMG by 100%.
For Magic Attack Type allies, increases Crit DMG by 100%.
For allies with 50% HP or less at the start of each turn, grants an Energy Guard equal to 50% of Max HP for 1 turn.
For all allies, restores 10% of Max HP each time they are hit with an attack.
For the first ally in the attack order, grants a Barrier that reduces DMG taken by 20% at the start of each turn.
For all allies, increases Property DMG by 50%.
For the first ally in order, increases DMG dealt by 100% for 1 turn at the start of Turn 1.
For the first ally in order, obtains an Energy Guard equal to 100% of Max HP at the start of Turn 1 that lasts for 10 turns.
For all allies, restores 10% of Max HP at the start of each turn.
For all enemies, decreases Property DMG by 50% at the start of battle.
At the start of Turn 1, restores 3 SP.
For allies with 25% HP or less at the start of each turn, restores 100% of HP.
For all allies, increases Crit Rate by 10%.
For all allies, increases Crit DMG by 50%.
Earn 20% more Silver from winning normal battles
Earn 50% more Silver from winning elite battles
For all allies, increases DMG taken by 25%.
For all allies, reduces ATK by 25%.
For all allies, reduces Magic ATK by 25%.
Increases Event Choice success rate by 10%.
Upon acquiring this artifact, obtain Silver equal to 250 times the Floors Climbed.
Upon acquiring this artifact, obtain 5000 Silver.
When attacking enemies with 5 Chain Stack or less, increases DMG dealt by 35%.
For the first ally in the attack order, applies 1 additional Chain Stack at the start of each turn.
For the third ally in the attack order, applies 1 additional Chain Stack at the start of each turn.
For all allies, increases additional DMG per Chain Stack by 2%.
For Physical Attack Type allies, increases ATK by 20%.
For Magic Attack Type allies, increases Magic ATK by 20%.
Gain an additional 1% when earning interest
For the first ally in the attack order, grants Immunity to Buff Removal for 2 turns at the start of Turn 1.
For all allies, grants an Energy Guard equal to 25% of their Max HP at the start of Turn 1 that lasts for 2 turns.
Each time the first ally in the attack order is hit with an attack, Counter DMG equal to 25% of own Max HP to the attacker.
For all allies, grants an Energy Guard equal to 20% of their Max HP that lasts for 1 turns each time they are hit with an attack.
For all allies, increases ATK & Magic ATK by 50% and DMG taken by 25%.
For all allies, increases ATK & Magic ATK by 50% for 1 turn at the start of Turn 1.
For all allies, adds a Stack that increases DMG dealt by 25% each time they are hit with an attack.
